Level Designer · Vancouver
Nicholas John
I build worlds players want to explore, from first whitebox to final lighting.
About
Designing spaces with a reason to move.
I'm a level designer working in UEFN, Unreal and Unity. At Visceral Technology I designed and iterated Fortnite levels, writing the design docs that guided each build. In my own projects I take a level the whole way: blockout, combat encounters, set dressing and lighting.
Right now I'm building a roguelike in UEFN with Verse.
Experience
Level Designer · Visceral Technology
Mar 2025 – Aug 2025 · Richmond, BC
- Built immersive Fortnite levels in UEFN
- Conceptualized, created and iterated levels
- Wrote level design documents covering concepts, objectives and gameplay
Featured project
UEFN · Game Design
CoreUndead
Action Adventure / Shooter · Game Design, Level Design, Combat Design, Set Dressing, Lighting
My first complete game in UEFN, taken from the first design document to a published, playable island. All gameplay built with Fortnite's creative devices.
- The glowing Core is visible from every part of the map, always pulling players toward the goal
- Unique "special trees" act as landmarks so players never lose their bearings
More work
Projects
View all in 3DProcess
Breakdowns
View in 3DHow each level was planned and built: references, metrics gyms, layouts, intensity charts and combat pacing.
Open to full-time, contract and freelance