NJ

Level Designer · Vancouver

Nicholas John

I build worlds players want to explore, from first whitebox to final lighting.

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About

Designing spaces with a reason to move.

I'm a level designer working in UEFN, Unreal and Unity. At Visceral Technology I designed and iterated Fortnite levels, writing the design docs that guided each build. In my own projects I take a level the whole way: blockout, combat encounters, set dressing and lighting.

Right now I'm building a roguelike in UEFN with Verse.

Level DesignGame DesignCombat Design WhiteboxingSet DressingLightingDocumentation
UEFN · VerseUnreal EngineUnityBlender

Experience

Level Designer · Visceral Technology

Mar 2025 – Aug 2025 · Richmond, BC

  • Built immersive Fortnite levels in UEFN
  • Conceptualized, created and iterated levels
  • Wrote level design documents covering concepts, objectives and gameplay

More work

Process

Breakdowns

View in 3D

How each level was planned and built: references, metrics gyms, layouts, intensity charts and combat pacing.

    Open to full-time, contract and freelance

    Let's build something
    players remember.