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Spark: Skypiea Island

2022 · Solo project · 4 weeks · Unreal Engine 4

Platformer · Level Design

Level showcase

A floating-island platforming level inspired by Spyro, built on the Spark project in Unreal Engine 4.

My part: level design, puzzles, combat spaces, lighting and game design.

What I did

Design highlights

In the level

A stone archway on a floating island, with two enemies standing in the doorway.
A fortified stone wall with three gated doors and a puzzle mechanism above them.
Puzzle elements built for gameplay.
The wind tunnel Blueprint graph in Unreal Engine.
Wind tunnel Blueprint.
Wind tunnels carry players to hidden areas.
A wooden stairway winding down a rocky cliff, scattered with gems.
Winding stairways lengthen the route without enlarging the map.
Four glowing symbol pads set into a stone floor.
Symbol pads for the final puzzle.
The final puzzle's level Blueprint graph in Unreal Engine.
Final puzzle Blueprint.
Puzzle walkthrough.
An armoured boss on a glowing red pentagram, lit by torches.
Hidden boss fights reward exploration.