Spark: DragonWing
Platformer · Level Design · Lighting
A snowy night-time village level inspired by Spyro, built on the Spark project in Unreal Engine 4. The challenge: turn a small map into a long, rewarding route by building upward.
My part: everything, from level and game design to puzzles, combat spaces and lighting.
What I did
- Used height and verticality to stretch a small footprint into a long level
- Took the level from documentation through blockout to set dressing and lighting
- Practised third-person movement and basic level Blueprints
In the level