All projects

Spark: DragonWing

2022 · Solo project · 4 weeks · Unreal Engine 4

Platformer · Level Design · Lighting

The whole DragonWing level at night: snow-covered buildings and towers packed onto small islands.
Level overview: a small footprint built upward.

A snowy night-time village level inspired by Spyro, built on the Spark project in Unreal Engine 4. The challenge: turn a small map into a long, rewarding route by building upward.

My part: everything, from level and game design to puzzles, combat spaces and lighting.

What I did

In the level

A snowy village street at night, lit by lanterns, with a dead tree and stone houses.
Snow-covered rooftops under a starry sky, with a round target hanging between buildings.
A torch-lit stone courtyard with a barred gate, closed in by tall walls.
A cottage roof dusted with snow beneath the night sky.
A dim room lit by a single wall torch, its doorway opening onto the village.
A dark interior with a brazier glowing at the far end.
A torch-lit arena where orcs wait behind a portcullis.