Spark: Level Design (Unreal 4)

Level layout for a fantasy, Spyro type level using the Spark Project in Unreal 4.

While designing the level, my main objectives were:
1. To get a hang on 3rd person characters
2. To learn how to create a long level using a small map by using height to my advantage
3. To achieve a good grip over the entire level design workflow; from documentation to blockout to set dressing.
4. To practice basic level blueprinting

I have also written a blog highlighting my entire process
https://www.artstation.com/blogs/nicholasjohn/wBBoR/spark-dragonwing-level-design-document

All feedback is highly appreciated