Spark: Skypiea Island (Level Design) on Unreal 4

Spark Level Design Showcase

Creating puzzle elements for gameplay purposes

Creating puzzle elements for gameplay purposes

Connecting Wind Tunnel Blueprint

Connecting Wind Tunnel Blueprint

Wind Tunnel can be used to discover more parts of the map

Winding stairways to make levels longer

Winding stairways to make levels longer

Final Puzzle Blueprint

Final Puzzle Blueprint

Puzzle Showcase

Hidden Boss Fights

Hidden Boss Fights

Level layout for a fantasy, Spyro type level using the Spark Project in Unreal 4

While designing the level, my main objectives were:
1. To create levels and gameplay objects using blueprints
2. To achieve a good grip over the entire level design workflow; from documentation to blockout to set dressing.

All feedback is welcome!