Level layout for a fantasy, action RPG game with souls-like combat. This was done for my final term project for the Advanced Game Design course from KPU(Kwantlen Polytechnic University)
While designing the level, my main objectives were:
1. To make it memorable for players, unveiling different abilities
2. To Engaging them in a captivating story
3. To get more familiar with single player action platformers
4. To achieve a good grip over the entire level design workflow; from documentation to blockout to set dressing.
I also wrote a blog that covers some more detail about the entire process:
https://www.artstation.com/blogs/nicholasjohn/3ZZpN/cursebreaker2-level-design
Feedback is highly appreciated.