CoreUndead | Action Adventure, Shooter | Level Design, Set Dressing, Lighting, Combat Design

Created a small gameplay trailer for the game.

The final cube is visible from every part of the level to direct the players to the next point

The final cube is visible from every part of the level to direct the players to the next point

Special Trees act as landmarks placed around the level

Special Trees act as landmarks placed around the level

Level layout for a fantasy, third person shooter. This was done as a personal project while learning UEFN(Unreal Engine For Fortnite)
While designing the level, my main objectives were:
1. To learn the ins and outs of UEFN (Unreal Engine for Fortnite)
2. To create an entire game from scratch including LDDs (Level Design Document) and GDDs (Game Design Document)
3. To get more familiar with single player action platformers
I also wrote a blog that covers some more detail about the entire process:
https://www.artstation.com/blogs/nicholasjohn/1ZGeW/core-undead
You can also play the game on:
www.fortnite.com/@accidentalmallu/9981-8767-7616
Feedback is highly appreciated.