General / 22 February 2024

Cursebreaker: Level Design


INTRODUCTION

Level layout for a fantasy, top down shooter.

PROJECT DETAILS

  • Developed in 5 weeks
  • Unreal Engine 5
  • Action RPG
  • Top Down
  • Linear
  • Shooter

REFERENCES

I gathered references for landmarks, the environment, rooms, traps. These worked as not only reference material but also as a source of inspiration.

The biggest references for the game being Hades and Curse of the Dead Gods.

I used to PureRef to compile all the various references and create a one-pager to showcase a solid foundation to build upon.

Description

An ancient curse has been unleashed! Hordes of mummies have risen in their lost temple and will soon reach the surface if they aren’t stopped. Venture forth as the intrepid adventurer Ajay, shoot your way through traps, living statues and the living dead, and find the missing pieces of the medallion to put an end to the curse!

Points of Interest                                          

  • Cave Entrance
  • Corridor
  • Arena
  • Golem Shrine
  • Throne Room

PRODUCTION

UNDERSTANDING METRICS

To get the metrics perfect, I started by building a gym using the default unreal shapes. After the metrics were perfected, rough 3D mock-ups of all the levels were created of the entire level from start to finish. Using the default Unreal mannequin and unreal shapes, I made markers for game objects and placed them over the gym.  


COMBAT SPACES

Even though the game is a shoot fest, players can adopt diverse way to beating the enemy. There are areas with hidden spike traps, healing items and statues that can be used to defeat the enemies. This was done to encourage players to diversify their gameplay. 

MULTIPLE LEVELS

The game consists of multiple levels of varying difficulties consisting of different combat scenarios. These are arena levels, boss levels, corridor levels.
Corridor Levels: These are levels where the player has to move from one end to the other while defeating all enemies. Enemy spawns are mid. Difficulty: Easy

Arena Levels: These are pure combat levels which requires the player to constantly keep moving avoiding traps as well as enemy attacks. Enemy spawns are high. Difficulty: Medium

Boss Levels: These are levels where a boss spawns. The bosses are always accompanied with minions, making the difficulty a bit higher.  Difficulty: High

LAYOUT OVERVIEW

The layout is linear with separate levels, all of them except the two arena fights having different mechanisms and flows. 

INTENSITY CHART

COMBAT PACING