General / 26 February 2024

Spark: DragonWing (Level Design Document)


INTRODUCTION

Level layout for a fantasy, Spyro type level using the Spark Project on unreal.

  • Unreal Engine 4 
  • Action RPG
  • 3rd Person
  • Platformer

Level Brief

The player (Spark) begins on the edge of the first island. He sees a couple of gems and follows them to a building where he must jump on ledges to reach the top of the building. From there he can jump to the second island where he sees a tall tower, couple of enemies and more gems. He must do the same thing as before, fight all of them, collect all the gems and reach the top of the tower, only then will he be able to reach the third island.  

While designing the level, my main objectives were:
1. To get a hang on 3rd person characters
2. To learn how to create a long level using a small map by using height to my advantage
3. To achieve a good grip over the entire level design workflow; from documentation to blockout to set dressing.
4. To practice basic level blueprinting                                 

2D LAYOUT


The level comprises of 5 separate islands which come together to represent a dragon’s wing. These islands can be accessed by gliding from one island to the other. Glide-able areas will only open after the players have successfully defeated the horde of orcs and reached a high enough place. The critical path is an intended path the player should take to speed run the course, but more explorative players can also explore the map first and finish the level later.

LEVEL FLOW


COMBAT SPACES

Spark levels are supposed to be combat fests where you can ram every opponent possible for gems and rewards and reach the end. The game encourages players to fight and explore every area to defeat more enemies and earn more rewards.


PLATFORMING AREAS

Platforming is the main way to traverse the entire map. There are hidden areas and vantage points that can only be reached by platforming. 


INTENSITY CHART


The beat chart represents the areas of the level which can be perceived as intense by the players. 

Island01 being the first island is set as a little less intense. This is for players to get used to the level and the mechanics. 

Island02 and Island04 are more intense as the player battles a huge horde of Orcs to get the treasure chests and gems.

Island03 is a buffer zone players will get after Island02. Players may choose to visit it to explore the map and find hidden treasures and gems.

Island05 or the Boss Zone is the final zone(most intense) where the players will fight two Orc chieftains and their minions at the same time.



Thankyou For Reading!